Dungeonbound changed fast before launch. Potions stopped breaking, runes became 2x2, Fatigue moved, Stun was reworked and three Mythic relics appeared. This is the dated record, newest first.
Balance advice from before v0.1.50 may be outdated. If a guide does not name a patch, check the date. We date
every mechanic that changed.
No post-launch roadmap was published as of November 15, 2026.
PatchNovember 8, 2026v0.1.51
Inventory search, two new shrines and 55k wishlists
The last public patch before launch added inventory search, item locking, two item shrines and a cleaner fusion preview. The developer also said pricing was still unconfirmed and that $10-12 USD was the working range.
14 documented changes
Highlights
Lock items so they cannot be sold, plus a SELL ALL button for the bag.
Inventory search by name, type or status; click a type tag to highlight every matching piece.
Two new item shrines: the Sanctifying Altar and the Gemcutter Bench.
Fusion Forge previews two variants with before/after stats; the Mega Forge lists what you would lose.
The Upgrade Altar keeps the piece on it so it can be upgraded again.
Potions can be upgraded, take gems and be forged like any other piece.
Damage breakdown, build codes and a list of player builds you have beaten.
Loaded Dice: 3 free shop rerolls and a 25% chance of an extra boosted ware.
Blessings now grow with the floor; AoE swings spread item statuses to every foe hit in the incremental mode.
Jeiku joined the demo, unlocked by the First Cut quest.
Fixes
Thorns on a killing blow no longer deal 20k+ damage.
Identical potions fuse; gems no longer stack up through merges.
Fixed invisible monsters and keepers with Safe Graphics on.
Co-op disconnects, doubled screens and several French / Traditional Chinese text issues were fixed.
A structural patch. Runes became 2x2 squares, potions stopped breaking, and forged items began growing every stat as they level. Fatigue moved to 60 seconds and Speed was put on a curve.
11 documented changes
Highlights
New roguelike hero Jeiku, a lucky gambler with six katanas and twelve items only he finds.
Runes reworked: 2x2 squares power the item covering most of them; 36 new runes; Codex gains Runes and Gems tabs.
Potions never break, refill every battle, and grow with rarity (Rare 1x3, Epic 2x2, Legendary and Alchemist-only 2x3).
A potion can be fused into any item; the item keeps its own effect and gains the potion effect with refilling Ammo.
Forged items grow every stat as they level, keep both parents' curses, and a bow always keeps its arrows.
The Alchemist throws her flask; her cauldron only appears when she holds at least two real potions.
Co-op keeps a saved climb per team, and a player who quits can be replaced by a bot.
Fatigue starts at 60 seconds; Speed follows a curve and can never reach an instant attack.
Fixes
Curse styling is kept on forged items; cursing an item again no longer multiplies its stats.
Fixed a hang on boards with huge Speed and reduced status-effect performance cost.
Many co-op fixes: rejoining, guest Mana and damage totals, and teams stuck at gates.
Halloween update: Pumpkin Head, Haunted items and open co-op
The biggest content drop before launch. It added two Halloween heroes, a 50+ item Haunted set, co-op for strangers, Mythic relics, PvE-only climbs and a wide status rebalance.
14 documented changes
Highlights
New hero Pumpkin Head with his own dungeon, The Hollow Patch; the Butcher was added as a second Halloween hero.
A Haunted item type with over 50 items built around Terror, plus Halloween quests and a relic.
Open co-op lobbies, lobby browsing, chat and host kick tools.
30 new items, most timer-based, including Burn/Poison counters and two small bows for the Windrunner.
Fletcher's Garnet: an Archer-only gem that adds ammo to a bow.
Affinity Forge: changes one of an item's types to one of your hero's types.
Mythic relics above Legendary: Ancient Codex (5 levels), Prism of Kinship and Champion's Laurel.
PvE-only climbs with a boss every second floor, and a Rival Fights on/off option.
Climb loot sometimes offers a choice of two; item tooltips compare against what you are wearing.
Steam achievements for quests; tomes are twice as strong, with three new ones.
Fixes
Fixed the grey band and thin line flashing across the battle view.
Fixed several co-op hangs and stuck lobbies.
Fixed Arcane Dagger losing its growth, the Gambler's forge getting stuck, and the Chaos Orb sometimes doing only one of its two effects.
Fixed critical counters not showing as crits and untranslated item names.
Added the end-of-run Grave screen, slowed the attack cadence, and changed the ranked climb win condition to beating floor 8 rather than reaching it. A Mac demo build also arrived.
11 documented changes
Highlights
The Grave: a headstone showing your final board, run totals, and the builds of your killer and strongest beaten rival.
Attacks slowed: 10 Speed now attacks every 5 seconds.
Level-ups: +15 Max HP and +4% Block Chance; Speed is no longer offered past 20.
Luck adds to every item trigger chance; Gambler's Coin gives +10% Luck.
Makken heals for 10% of the damage he deals.
Winning a climb now means beating floor 8, not reaching it.
New music: Bonfire by Alexander Nakarada on menus; three dungeon synth tracks by Deuslower.
Fixes
Dying or abandoning a daily no longer crashes the game.
Fusing no longer crashes.
Gems of the same status merge into one line; gemmed pieces merge with loot properly.
Replayed campaign dungeons roll item shrines again.
The developer has focused on the November release. We will add launch-day notes and any post-launch roadmap
only when an official source exists. A "roadmap...assembled from Discord speculation is not a roadmap.