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Dungeonbound Wheel of Fortune shop event with a Mourner's Purse relic

Patch timeline

What changed, and when

Dungeonbound changed fast before launch. Potions stopped breaking, runes became 2x2, Fatigue moved, Stun was reworked and three Mythic relics appeared. This is the dated record, newest first.

Public patches
6
Latest
v0.1.51
Release
Nov 15-16
Last check
2026-11-15

Official Steam screenshot

Read this first

Balance advice from before v0.1.50 may be outdated. If a guide does not name a patch, check the date. We date every mechanic that changed.

No post-launch roadmap was published as of November 15, 2026.

Patch November 8, 2026 v0.1.51

Inventory search, two new shrines and 55k wishlists

The last public patch before launch added inventory search, item locking, two item shrines and a cleaner fusion preview. The developer also said pricing was still unconfirmed and that $10-12 USD was the working range.

14 documented changes

Highlights

  • Lock items so they cannot be sold, plus a SELL ALL button for the bag.
  • Inventory search by name, type or status; click a type tag to highlight every matching piece.
  • Two new item shrines: the Sanctifying Altar and the Gemcutter Bench.
  • Fusion Forge previews two variants with before/after stats; the Mega Forge lists what you would lose.
  • The Upgrade Altar keeps the piece on it so it can be upgraded again.
  • Potions can be upgraded, take gems and be forged like any other piece.
  • Damage breakdown, build codes and a list of player builds you have beaten.
  • Loaded Dice: 3 free shop rerolls and a 25% chance of an extra boosted ware.
  • Blessings now grow with the floor; AoE swings spread item statuses to every foe hit in the incremental mode.
  • Jeiku joined the demo, unlocked by the First Cut quest.

Fixes

  • Thorns on a killing blow no longer deal 20k+ damage.
  • Identical potions fuse; gems no longer stack up through merges.
  • Fixed invisible monsters and keepers with Safe Graphics on.
  • Co-op disconnects, doubled screens and several French / Traditional Chinese text issues were fixed.
Official post
Patch November 2, 2026 v0.1.50

Potions, runes and the late game

A structural patch. Runes became 2x2 squares, potions stopped breaking, and forged items began growing every stat as they level. Fatigue moved to 60 seconds and Speed was put on a curve.

11 documented changes

Highlights

  • New roguelike hero Jeiku, a lucky gambler with six katanas and twelve items only he finds.
  • Runes reworked: 2x2 squares power the item covering most of them; 36 new runes; Codex gains Runes and Gems tabs.
  • Potions never break, refill every battle, and grow with rarity (Rare 1x3, Epic 2x2, Legendary and Alchemist-only 2x3).
  • A potion can be fused into any item; the item keeps its own effect and gains the potion effect with refilling Ammo.
  • Forged items grow every stat as they level, keep both parents' curses, and a bow always keeps its arrows.
  • The Alchemist throws her flask; her cauldron only appears when she holds at least two real potions.
  • Co-op keeps a saved climb per team, and a player who quits can be replaced by a bot.
  • Fatigue starts at 60 seconds; Speed follows a curve and can never reach an instant attack.

Fixes

  • Curse styling is kept on forged items; cursing an item again no longer multiplies its stats.
  • Fixed a hang on boards with huge Speed and reduced status-effect performance cost.
  • Many co-op fixes: rejoining, guest Mana and damage totals, and teams stuck at gates.
Official post
Patch October 25, 2026 v0.1.46

Halloween update: Pumpkin Head, Haunted items and open co-op

The biggest content drop before launch. It added two Halloween heroes, a 50+ item Haunted set, co-op for strangers, Mythic relics, PvE-only climbs and a wide status rebalance.

14 documented changes

Highlights

  • New hero Pumpkin Head with his own dungeon, The Hollow Patch; the Butcher was added as a second Halloween hero.
  • A Haunted item type with over 50 items built around Terror, plus Halloween quests and a relic.
  • Open co-op lobbies, lobby browsing, chat and host kick tools.
  • 30 new items, most timer-based, including Burn/Poison counters and two small bows for the Windrunner.
  • Fletcher's Garnet: an Archer-only gem that adds ammo to a bow.
  • Affinity Forge: changes one of an item's types to one of your hero's types.
  • Mythic relics above Legendary: Ancient Codex (5 levels), Prism of Kinship and Champion's Laurel.
  • PvE-only climbs with a boss every second floor, and a Rival Fights on/off option.
  • Climb loot sometimes offers a choice of two; item tooltips compare against what you are wearing.
  • Steam achievements for quests; tomes are twice as strong, with three new ones.

Fixes

  • Fixed the grey band and thin line flashing across the battle view.
  • Fixed several co-op hangs and stuck lobbies.
  • Fixed Arcane Dagger losing its growth, the Gambler's forge getting stuck, and the Chaos Orb sometimes doing only one of its two effects.
  • Fixed critical counters not showing as crits and untranslated item names.
Official post
Patch October 19, 2026 v0.1.40

The Grave, slower attacks and the Mac demo

Added the end-of-run Grave screen, slowed the attack cadence, and changed the ranked climb win condition to beating floor 8 rather than reaching it. A Mac demo build also arrived.

11 documented changes

Highlights

  • The Grave: a headstone showing your final board, run totals, and the builds of your killer and strongest beaten rival.
  • Attacks slowed: 10 Speed now attacks every 5 seconds.
  • Level-ups: +15 Max HP and +4% Block Chance; Speed is no longer offered past 20.
  • Luck adds to every item trigger chance; Gambler's Coin gives +10% Luck.
  • Makken heals for 10% of the damage he deals.
  • Winning a climb now means beating floor 8, not reaching it.
  • New music: Bonfire by Alexander Nakarada on menus; three dungeon synth tracks by Deuslower.

Fixes

  • Dying or abandoning a daily no longer crashes the game.
  • Fusing no longer crashes.
  • Gems of the same status merge into one line; gemmed pieces merge with loot properly.
  • Replayed campaign dungeons roll item shrines again.
Official post
Patch October 15, 2026 v0.1.22

Item crash fixed, timed items scale with Speed

A bug-fix build that also clarified timed-item scaling and put rarity labels into the item-background notes.

8 documented changes

Highlights

  • Fixed a crash when dropping an item onto another item to swap, move or merge.
  • Timed items now speed up with the Speed stat; Speed 10 is the normal pace.
  • Item pills show trigger effects; items 3+ cells wide can show two.
  • Set bonus tooltips were shortened to one stat per line with progress.
  • The rival viewer on the Deadliest Rivals board shows the hero they played.

Fixes

  • Skipping a fusion forge, upgrade altar or curse shrine no longer leaves CONTINUE greyed out.
  • The gamble wheel no longer leaves a dead SPIN button in a later shop.
  • HP no longer stays above Max HP after a battle that granted Max HP.
Official post
Patch October 15, 2026 v0.1.18

Item update: timed gear and a new item look

The update that introduced timed items, six named timer pieces, and a cleaner item presentation with value pills and status icons.

6 documented changes

Highlights

  • New timed-item mechanic: pieces fire on their own clock instead of the trigger sweep.
  • Six timed items: Metronome Pendant, Hourglass Band, Pendulum Mace, Tidewatch Helm, Stormglass Charm and Ember Clock.
  • Loadout space unlocks a whole row at a time in the campaign.
  • Veteran's Notch now gives +2 Attack per level.
  • Rival boards load faster; leaderboards share a carved frame and format big numbers.
  • Click a name on the Deadliest Rivals board to inspect that player's hero, stats, relics and full board.
Official post
Milestone November 8, 2026 Milestone

55,000 wishlists

The developer marked 55k wishlists in the v0.1.51 launch-countdown post.

1 documented changes

Highlights

  • Seven days before the scheduled launch, with 55k wishlists reported by the developer.
Official post
Milestone November 2, 2026 Milestone

40,000 wishlists

The v0.1.50 announcement carried the 40k wishlist milestone.

1 documented changes

Highlights

  • 40k wishlists reported alongside the potion and rune rework.
Official post
Milestone October 24, 2026 Milestone

20,000 wishlists

The developer confirmed the November 16 release wording in this milestone post.

1 documented changes

Highlights

  • 20k wishlists and "Full release in November 16th!"
Official post
Milestone October 22, 2026 Milestone

15,000 wishlists

A Steam Next Fest milestone post.

1 documented changes

Highlights

  • 15k wishlists during the October Next Fest window.
Official post
Milestone October 19, 2026 Milestone

10,000 wishlists

The demo entered Steam Next Fest and the game passed 10k wishlists.

1 documented changes

Highlights

  • 10k wishlists; demo live in Steam Next Fest.
Official post
Release November 16, 2026 - 00:26 UTC Release

Scheduled Steam unlock

The scheduled unlock timestamp recorded by SteamDB. Steam's store page prints November 15 in US time zones; the developer's posts say November 16.

1 documented changes

Highlights

  • Windows PC via Steam. Base price still unconfirmed as of November 15, 2026.
Official post

After launch

No roadmap has been published

The developer has focused on the November release. We will add launch-day notes and any post-launch roadmap only when an official source exists. A "roadmap...assembled from Discord speculation is not a roadmap.

Steam news

Sources & verification

Checked 2026-11-15
  1. 01
    Dungeonbound on Steam Official Store description, feature list, modes, system requirements, languages and release date.
  2. 02
    Dungeonbound Item Update v0.1.18 Official Timed items, six named timed pieces, loadout row unlocks, leaderboard and rival inspection.
  3. 03
    Bug Fix Update 0.1.22: Item Crash Fixed Official Timed items scale with Speed, rarity labels, set tooltips, rival viewer.
  4. 04
    Dungeonbound v0.1.40 Update + Mac Build for demo Official The Grave, speed baseline, item balance, climb win condition, Mac demo build.
  5. 05
    Dungeonbound 0.1.46: Halloween Update Official Pumpkin Head, Haunted items, co-op lobbies, Mythic relics, PvE-only climbs, status changes.
  6. 06
    Dungeonbound v0.1.50: Potions, Runes & Late Game + 40k wishlists Official Rune rework, potion rules, new hero Jeiku, forged-item growth, fatigue, speed curve.
  7. 07
    Dungeonbound v0.1.51 + 55k wishlists + 7 days until launch Official Pricing indication ($10-12), item shrines, fusion preview, Loaded Dice, Jeiku, QoL and fixes.
  8. 08
    We Hit 20,000 Wishlists! Official Confirms the November 16 full release wording.
  9. 09
    Dungeonbound on SteamDB Database Records a store release timestamp of 16 November 2026, 00:26 UTC.

Screenshots and patch notes reflect pre-release builds. Where the launch build differs, the source label tells you how much weight to give a claim.